Oh no! Our space computers crashed and everyone is at the wrong space-arrival gate. It's up to you to get our patrons to the right gate as quickly as possible so they can make their connecting flight.

You have to hurry as we are losing money the longer people can't make their space flights. 

Select your ship and navigate to the landing pad by clicking one of the 4 stations. You'll automatically collect any available passengers and take off when you're at capacity. Click on the next station to drop them off and pick up the next batch. 

You can interrupt the loading or unloading process by selecting a new station. If you lose control of your ship just click it again to regain control.

If we lose too much money we'll have to shut down the space port. NO REFUNDS!

Controls:

Select a ship to control and then select a station to navigate to. The ship will navigate to the selected station and begin to land. At anytime before you land you can change the station that you want to land at.


Game play:

Stranded Patrons will periodically spawn at one of the stations. If your ship will automatically pick up patrons if it is docked at a station. Your current maximum capacity is 5 patrons.

As you pick up patrons a counter will update to let you know how many patrons want to go to a particular station of the same color.

Navigate to the correct station to drop off patrons. 

As you play a meter will decrease at the top of the screen. If it reaches zero then it's game over. Pick up and drop off patrons to increase the meter

Acknowledgements:

This game uses assets from the Kenney All-in-1 bundle including

+ SpaceKit - terrain, buildings, characters, and spacecraft

+ Digital Audio - sound effects

+ Music Loops - background music

+ Mini Characters 1 - animated characters

While included there are some assets that are hidden and not used in the final submission (SpaceKit Characters, mini characters, audio effect and music).


--edit adding Godot License stub 07-25-2024--

This game uses Godot Engine, available under the following license:
Copyright (c) 2014-present Godot Engine contributors. Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


StatusPrototype
PlatformsHTML5
AuthorPlatform Goblin
GenreAction
Made withGodot
Average sessionA few minutes
InputsMouse

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